forked from liza/Questionable
134 lines
6.2 KiB
C#
134 lines
6.2 KiB
C#
using System;
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using System.Diagnostics.CodeAnalysis;
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using Dalamud.Extensions.MicrosoftLogging;
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using Dalamud.Game;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Interface.Windowing;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using Questionable.Controller;
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using Questionable.Controller.Steps;
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using Questionable.Controller.Steps.BaseFactory;
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using Questionable.Controller.Steps.BaseTasks;
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using Questionable.Controller.Steps.InteractionFactory;
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using Questionable.Data;
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using Questionable.External;
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using Questionable.Windows;
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namespace Questionable;
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[SuppressMessage("ReSharper", "UnusedType.Global")]
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public sealed class QuestionablePlugin : IDalamudPlugin
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{
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private readonly ServiceProvider? _serviceProvider;
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public QuestionablePlugin(IDalamudPluginInterface pluginInterface,
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IClientState clientState,
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ITargetManager targetManager,
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IFramework framework,
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IGameGui gameGui,
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IDataManager dataManager,
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ISigScanner sigScanner,
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IObjectTable objectTable,
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IPluginLog pluginLog,
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ICondition condition,
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IChatGui chatGui,
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ICommandManager commandManager,
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IAddonLifecycle addonLifecycle,
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IKeyState keyState)
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{
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ArgumentNullException.ThrowIfNull(pluginInterface);
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ServiceCollection serviceCollection = new();
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serviceCollection.AddLogging(builder => builder.SetMinimumLevel(LogLevel.Trace)
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.ClearProviders()
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.AddDalamudLogger(pluginLog, t => t[(t.LastIndexOf('.') + 1)..]));
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serviceCollection.AddSingleton<IDalamudPlugin>(this);
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serviceCollection.AddSingleton(pluginInterface);
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serviceCollection.AddSingleton(clientState);
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serviceCollection.AddSingleton(targetManager);
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serviceCollection.AddSingleton(framework);
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serviceCollection.AddSingleton(gameGui);
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serviceCollection.AddSingleton(dataManager);
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serviceCollection.AddSingleton(sigScanner);
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serviceCollection.AddSingleton(objectTable);
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serviceCollection.AddSingleton(pluginLog);
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serviceCollection.AddSingleton(condition);
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serviceCollection.AddSingleton(chatGui);
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serviceCollection.AddSingleton(commandManager);
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serviceCollection.AddSingleton(addonLifecycle);
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serviceCollection.AddSingleton(keyState);
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serviceCollection.AddSingleton(new WindowSystem(nameof(Questionable)));
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serviceCollection.AddSingleton((Configuration?)pluginInterface.GetPluginConfig() ?? new Configuration());
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serviceCollection.AddSingleton<GameFunctions>();
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serviceCollection.AddSingleton<ChatFunctions>();
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serviceCollection.AddSingleton<AetherCurrentData>();
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serviceCollection.AddSingleton<AetheryteData>();
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serviceCollection.AddSingleton<TerritoryData>();
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serviceCollection.AddSingleton<NavmeshIpc>();
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serviceCollection.AddSingleton<LifestreamIpc>();
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serviceCollection.AddSingleton<YesAlreadyIpc>();
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// individual tasks
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serviceCollection.AddTransient<MountTask>();
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serviceCollection.AddTransient<UnmountTask>();
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// tasks with factories
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serviceCollection.AddTaskWithFactory<StepDisabled.Factory, StepDisabled.Task>();
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serviceCollection.AddTaskWithFactory<AetheryteShortcut.Factory, AetheryteShortcut.UseAetheryteShortcut>();
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serviceCollection.AddTaskWithFactory<SkipCondition.Factory, SkipCondition.CheckTask>();
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serviceCollection.AddTaskWithFactory<AethernetShortcut.Factory, AethernetShortcut.UseAethernetShortcut>();
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serviceCollection.AddTaskWithFactory<WaitAtStart.Factory, WaitAtStart.WaitDelay>();
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serviceCollection.AddTaskWithFactory<Move.Factory, Move.MoveInternal, Move.ExpectToBeNearDataId>();
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serviceCollection.AddTransient<Move.MoveBuilder>();
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serviceCollection.AddTaskWithFactory<AetherCurrent.Factory, AetherCurrent.DoAttune>();
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serviceCollection.AddTaskWithFactory<AethernetShard.Factory, AethernetShard.DoAttune>();
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serviceCollection.AddTaskWithFactory<Aetheryte.Factory, Aetheryte.DoAttune>();
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serviceCollection.AddSingleton<ITaskFactory, Combat.Factory>();
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serviceCollection.AddTaskWithFactory<Duty.Factory, Duty.OpenDutyFinder>();
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serviceCollection.AddTaskWithFactory<Emote.Factory, Emote.UseOnObject, Emote.Use>();
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serviceCollection.AddTaskWithFactory<Interact.Factory, Interact.DoInteract>();
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serviceCollection.AddTaskWithFactory<Jump.Factory, Jump.DoJump>();
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serviceCollection.AddTaskWithFactory<Say.Factory, Say.UseChat>();
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serviceCollection.AddTaskWithFactory<UseItem.Factory, UseItem.UseOnGround, UseItem.UseOnObject, UseItem.Use>();
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serviceCollection.AddTaskWithFactory<EquipItem.Factory, EquipItem.DoEquip>();
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serviceCollection
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.AddTaskWithFactory<SinglePlayerDuty.Factory, SinglePlayerDuty.DisableYesAlready,
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SinglePlayerDuty.RestoreYesAlready>();
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serviceCollection
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.AddTaskWithFactory<WaitAtEnd.Factory,
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WaitAtEnd.WaitDelay,
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WaitAtEnd.WaitNextStepOrSequence,
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WaitAtEnd.WaitForCompletionFlags,
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WaitAtEnd.WaitObjectAtPosition>();
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serviceCollection.AddTransient<WaitAtEnd.WaitQuestAccepted>();
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serviceCollection.AddTransient<WaitAtEnd.WaitQuestCompleted>();
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serviceCollection.AddSingleton<MovementController>();
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serviceCollection.AddSingleton<QuestRegistry>();
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serviceCollection.AddSingleton<QuestController>();
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serviceCollection.AddSingleton<GameUiController>();
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serviceCollection.AddSingleton<NavigationShortcutController>();
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serviceCollection.AddSingleton<QuestWindow>();
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serviceCollection.AddSingleton<ConfigWindow>();
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serviceCollection.AddSingleton<DebugOverlay>();
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serviceCollection.AddSingleton<DalamudInitializer>();
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_serviceProvider = serviceCollection.BuildServiceProvider();
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_serviceProvider.GetRequiredService<QuestRegistry>().Reload();
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_serviceProvider.GetRequiredService<QuestWindow>();
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_serviceProvider.GetRequiredService<DalamudInitializer>();
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}
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public void Dispose()
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{
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_serviceProvider?.Dispose();
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}
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}
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