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forked from liza/Questionable

Fix 'move to target' for objects too far away to be targeted

This commit is contained in:
Liza 2024-08-19 11:26:55 +02:00
parent 5b47814ea6
commit 83e9541e76
Signed by: liza
GPG Key ID: 7199F8D727D55F67
4 changed files with 56 additions and 24 deletions

View File

@ -21,6 +21,9 @@ namespace Questionable.Controller;
internal sealed class CombatController : IDisposable
{
private const float MaxTargetRange = 55f;
private const float MaxNameplateRange = 50f;
private readonly List<ICombatModule> _combatModules;
private readonly MovementController _movementController;
private readonly ITargetManager _targetManager;
@ -83,7 +86,7 @@ internal sealed class CombatController : IDisposable
if (_currentFight == null)
return EStatus.Complete;
if (_movementController.IsPathfinding || _movementController.IsPathRunning)
if (_movementController.IsPathfinding || _movementController.IsPathRunning || _movementController.MovementStartedAt > DateTime.Now.AddSeconds(-1))
return EStatus.Moving;
var target = _targetManager.Target;
@ -100,29 +103,16 @@ internal sealed class CombatController : IDisposable
else if (nextTarget != null)
{
if (nextTargetPriority > currentTargetPriority)
{
_logger.LogInformation("Changing next target to {TargetName} ({TargetId:X8})",
nextTarget.Name.ToString(), nextTarget.GameObjectId);
_targetManager.Target = nextTarget;
_currentFight.Module.SetTarget(nextTarget);
}
SetTarget(nextTarget);
}
else
{
_logger.LogInformation("Resetting next target");
_targetManager.Target = null;
}
SetTarget(null);
}
else
{
var nextTarget = FindNextTarget();
if (nextTarget is { IsDead: false })
{
_logger.LogInformation("Setting next target to {TargetName} ({TargetId:X8})",
nextTarget.Name.ToString(), nextTarget.GameObjectId);
_targetManager.Target = nextTarget;
_currentFight.Module.SetTarget(nextTarget);
}
SetTarget(nextTarget);
}
if (_condition[ConditionFlag.InCombat])
@ -197,7 +187,7 @@ internal sealed class CombatController : IDisposable
.FirstOrDefault();
}
private unsafe int GetKillPriority(IGameObject gameObject)
public unsafe int GetKillPriority(IGameObject gameObject)
{
if (gameObject is IBattleNpc battleNpc)
{
@ -257,7 +247,7 @@ internal sealed class CombatController : IDisposable
// for enemies that are very far away, their nameplate doesn't render but they're in the object table
if (_currentFight?.Data.SpawnType == EEnemySpawnType.OverworldEnemies &&
Vector3.Distance(_clientState.LocalPlayer?.Position ?? Vector3.Zero, battleNpc.Position) > 45)
Vector3.Distance(_clientState.LocalPlayer?.Position ?? Vector3.Zero, battleNpc.Position) > MaxNameplateRange)
return 25;
}
else
@ -288,6 +278,29 @@ internal sealed class CombatController : IDisposable
return 0;
}
private void SetTarget(IGameObject? target)
{
if (target == null)
{
if (_targetManager.Target != null)
{
_logger.LogInformation("Clearing target");
_targetManager.Target = null;
}
}
else if (Vector3.Distance(_clientState.LocalPlayer!.Position, target.Position) > MaxTargetRange)
{
_logger.LogInformation("Moving to target, distance: {Distance:N2}", Vector3.Distance(_clientState.LocalPlayer!.Position, target.Position));
_currentFight!.Module.MoveToTarget(target);
}
else
{
_logger.LogInformation("Setting target to {TargetName} ({TargetId:X8})", target.Name.ToString(), target.GameObjectId);
_targetManager.Target = target;
_currentFight!.Module.MoveToTarget(target);
}
}
public void Stop(string label)
{
using var scope = _logger.BeginScope(label);

View File

@ -12,5 +12,5 @@ internal interface ICombatModule
void Update(IGameObject nextTarget);
void SetTarget(IGameObject nextTarget);
void MoveToTarget(IGameObject nextTarget);
}

View File

@ -77,7 +77,7 @@ internal sealed class RotationSolverRebornModule : ICombatModule, IDisposable
}
}
public void SetTarget(IGameObject gameObject)
public void MoveToTarget(IGameObject gameObject)
{
var player = _clientState.LocalPlayer;
if (player == null)
@ -114,7 +114,7 @@ internal sealed class RotationSolverRebornModule : ICombatModule, IDisposable
if (DateTime.Now > _lastDistanceCheck.AddSeconds(10))
{
SetTarget(gameObject);
MoveToTarget(gameObject);
_lastDistanceCheck = DateTime.Now;
}
}

View File

@ -1,4 +1,5 @@
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Numerics;
using Dalamud.Game.ClientState.Conditions;
@ -19,10 +20,12 @@ internal sealed class DebugOverlay : Window
private readonly IClientState _clientState;
private readonly ICondition _condition;
private readonly AetheryteData _aetheryteData;
private readonly IObjectTable _objectTable;
private readonly CombatController _combatController;
private readonly Configuration _configuration;
public DebugOverlay(QuestController questController, QuestRegistry questRegistry, IGameGui gameGui,
IClientState clientState, ICondition condition, AetheryteData aetheryteData, Configuration configuration)
IClientState clientState, ICondition condition, AetheryteData aetheryteData, IObjectTable objectTable, CombatController combatController, Configuration configuration)
: base("Questionable Debug Overlay###QuestionableDebugOverlay",
ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoBackground |
ImGuiWindowFlags.NoInputs | ImGuiWindowFlags.NoSavedSettings, true)
@ -33,6 +36,8 @@ internal sealed class DebugOverlay : Window
_clientState = clientState;
_condition = condition;
_aetheryteData = aetheryteData;
_objectTable = objectTable;
_combatController = combatController;
_configuration = configuration;
Position = Vector2.Zero;
@ -61,6 +66,7 @@ internal sealed class DebugOverlay : Window
DrawCurrentQuest();
DrawHighlightedQuest();
DrawCombatTargets();
}
private void DrawCurrentQuest()
@ -119,6 +125,19 @@ internal sealed class DebugOverlay : Window
$"{counter}: {step.InteractionType}\n{position.ToString("G", CultureInfo.InvariantCulture)} [{(position - _clientState.LocalPlayer!.Position).Length():N2}]\n{step.Comment}");
}
[Conditional("false")]
private void DrawCombatTargets()
{
foreach (var x in _objectTable)
{
bool visible = _gameGui.WorldToScreen(x.Position, out Vector2 screenPos);
if (!visible)
continue;
ImGui.GetWindowDrawList() .AddText(screenPos + new Vector2(10, -8), 0xFFFFFFFF, $"{x.Name}/{x.GameObjectId:X}, {_combatController.GetKillPriority(x)}, {Vector3.Distance(x.Position, _clientState.LocalPlayer!.Position):N2}, {x.IsTargetable}");
}
}
private bool TryGetPosition(QuestStep step, [NotNullWhen(true)] out Vector3? position)
{
if (step.Position != null)