forked from liza/Questionable
Fixes for early limsa quests
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ee2980bef9
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@ -44,6 +44,8 @@ internal static class QuestStepExtensions
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Assignment(nameof(QuestStep.DelaySecondsAtStart), step.DelaySecondsAtStart,
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emptyStep.DelaySecondsAtStart)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.PickUpItemId), step.PickUpItemId, emptyStep.PickUpItemId)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.Disabled), step.Disabled, emptyStep.Disabled)
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.AsSyntaxNodeOrToken(),
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Assignment(nameof(QuestStep.DisableNavmesh), step.DisableNavmesh,
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@ -29,7 +29,8 @@
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},
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"TerritoryId": 134,
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"InteractionType": "Interact",
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"Comment": "Technically triggers combat, but can be ignored"
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"Comment": "Technically triggers combat, but can be ignored",
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"PickUpItemId": 2000342
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}
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]
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},
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@ -59,6 +59,7 @@
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"StopDistance": 5,
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"TerritoryId": 134,
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"InteractionType": "Interact",
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"DelaySecondsAtStart": 3,
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"DialogueChoices": [
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{
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"Type": "List",
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@ -440,6 +440,11 @@
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}
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},
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"then": {
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"properties": {
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"PickUpItemId": {
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"type": "number"
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}
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},
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"required": [
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"DataId"
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]
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@ -27,6 +27,7 @@ public sealed class QuestStep
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public float? NpcWaitDistance { get; set; }
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public ushort? TargetTerritoryId { get; set; }
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public float? DelaySecondsAtStart { get; set; }
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public uint? PickUpItemId { get; set; }
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public bool Disabled { get; set; }
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public bool DisableNavmesh { get; set; }
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@ -4,6 +4,7 @@ using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using Questionable.Controller.Steps.Shared;
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@ -15,7 +16,8 @@ namespace Questionable.Controller.Steps.Interactions;
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internal static class Interact
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{
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internal sealed class Factory(GameFunctions gameFunctions, ICondition condition, ILoggerFactory loggerFactory) : ITaskFactory
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internal sealed class Factory(GameFunctions gameFunctions, ICondition condition, ILoggerFactory loggerFactory)
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: ITaskFactory
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{
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public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
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{
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@ -39,13 +41,14 @@ internal static class Interact
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yield return new WaitAtEnd.WaitDelay();
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yield return Interact(step.DataId.Value, quest, step.InteractionType,
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step.TargetTerritoryId != null || quest.Id is SatisfactionSupplyNpcId);
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step.TargetTerritoryId != null || quest.Id is SatisfactionSupplyNpcId, step.PickUpItemId);
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}
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internal ITask Interact(uint dataId, Quest? quest, EInteractionType interactionType, bool skipMarkerCheck = false)
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internal ITask Interact(uint dataId, Quest? quest, EInteractionType interactionType,
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bool skipMarkerCheck = false, uint? pickUpItemId = null)
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{
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return new DoInteract(dataId, quest, interactionType, skipMarkerCheck, gameFunctions, condition,
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loggerFactory.CreateLogger<DoInteract>());
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return new DoInteract(dataId, quest, interactionType, skipMarkerCheck, pickUpItemId, gameFunctions,
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condition, loggerFactory.CreateLogger<DoInteract>());
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}
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}
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@ -54,6 +57,7 @@ internal static class Interact
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Quest? quest,
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EInteractionType interactionType,
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bool skipMarkerCheck,
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uint? pickUpItemId,
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GameFunctions gameFunctions,
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ICondition condition,
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ILogger<DoInteract> logger)
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@ -64,6 +68,7 @@ internal static class Interact
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private DateTime _continueAt = DateTime.MinValue;
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public Quest? Quest => quest;
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public EInteractionType InteractionType
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{
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get => interactionType;
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@ -119,11 +124,23 @@ internal static class Interact
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_needsUnmount = false;
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}
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if (_interactionState == EInteractionState.InteractionConfirmed)
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return ETaskResult.TaskComplete;
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if (pickUpItemId != null)
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{
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unsafe
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{
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InventoryManager* inventoryManager = InventoryManager.Instance();
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if (inventoryManager->GetInventoryItemCount(pickUpItemId.Value) > 0)
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return ETaskResult.TaskComplete;
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}
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}
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else
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{
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if (_interactionState == EInteractionState.InteractionConfirmed)
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return ETaskResult.TaskComplete;
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if (interactionType == EInteractionType.InternalGather && condition[ConditionFlag.Gathering])
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return ETaskResult.TaskComplete;
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if (interactionType == EInteractionType.InternalGather && condition[ConditionFlag.Gathering])
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return ETaskResult.TaskComplete;
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}
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IGameObject? gameObject = gameFunctions.FindObjectByDataId(dataId);
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if (gameObject == null || !gameObject.IsTargetable || !HasAnyMarker(gameObject))
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