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forked from liza/Questionable

Remove NavigationShortcutController

This commit is contained in:
Liza 2024-08-14 00:04:12 +02:00
parent 052c366ea0
commit 263e0b9a24
Signed by: liza
GPG Key ID: 7199F8D727D55F67
3 changed files with 0 additions and 44 deletions

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@ -1,39 +0,0 @@
using System.Numerics;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.UI;
using Questionable.Functions;
using Questionable.Model;
namespace Questionable.Controller;
internal sealed class NavigationShortcutController
{
private readonly IGameGui _gameGui;
private readonly MovementController _movementController;
private readonly GameFunctions _gameFunctions;
public NavigationShortcutController(IGameGui gameGui, MovementController movementController,
GameFunctions gameFunctions)
{
_gameGui = gameGui;
_movementController = movementController;
_gameFunctions = gameFunctions;
}
public unsafe void HandleNavigationShortcut()
{
var inputData = UIInputData.Instance();
if (inputData == null)
return;
if (inputData->IsGameWindowFocused &&
inputData->UIFilteredMouseButtonReleasedFlags.HasFlag(MouseButtonFlags.LBUTTON) &&
inputData->GetKeyState(SeVirtualKey.MENU).HasFlag(KeyStateFlags.Down) &&
_gameGui.ScreenToWorld(new Vector2(inputData->CursorXPosition, inputData->CursorYPosition),
out Vector3 worldPos))
{
_movementController.NavigateTo(EMovementType.Shortcut, null, worldPos,
_gameFunctions.IsFlyingUnlockedInCurrentZone(), true);
}
}
}

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@ -16,7 +16,6 @@ internal sealed class DalamudInitializer : IDisposable
private readonly IFramework _framework; private readonly IFramework _framework;
private readonly QuestController _questController; private readonly QuestController _questController;
private readonly MovementController _movementController; private readonly MovementController _movementController;
private readonly NavigationShortcutController _navigationShortcutController;
private readonly WindowSystem _windowSystem; private readonly WindowSystem _windowSystem;
private readonly QuestWindow _questWindow; private readonly QuestWindow _questWindow;
private readonly ConfigWindow _configWindow; private readonly ConfigWindow _configWindow;
@ -29,7 +28,6 @@ internal sealed class DalamudInitializer : IDisposable
QuestController questController, QuestController questController,
MovementController movementController, MovementController movementController,
GameUiController gameUiController, GameUiController gameUiController,
NavigationShortcutController navigationShortcutController,
WindowSystem windowSystem, WindowSystem windowSystem,
QuestWindow questWindow, QuestWindow questWindow,
DebugOverlay debugOverlay, DebugOverlay debugOverlay,
@ -44,7 +42,6 @@ internal sealed class DalamudInitializer : IDisposable
_framework = framework; _framework = framework;
_questController = questController; _questController = questController;
_movementController = movementController; _movementController = movementController;
_navigationShortcutController = navigationShortcutController;
_windowSystem = windowSystem; _windowSystem = windowSystem;
_questWindow = questWindow; _questWindow = questWindow;
_configWindow = configWindow; _configWindow = configWindow;
@ -71,7 +68,6 @@ internal sealed class DalamudInitializer : IDisposable
private void FrameworkUpdate(IFramework framework) private void FrameworkUpdate(IFramework framework)
{ {
_questController.Update(); _questController.Update();
_navigationShortcutController.HandleNavigationShortcut();
try try
{ {

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@ -182,7 +182,6 @@ public sealed class QuestionablePlugin : IDalamudPlugin
serviceCollection.AddSingleton<QuestRegistry>(); serviceCollection.AddSingleton<QuestRegistry>();
serviceCollection.AddSingleton<QuestController>(); serviceCollection.AddSingleton<QuestController>();
serviceCollection.AddSingleton<GameUiController>(); serviceCollection.AddSingleton<GameUiController>();
serviceCollection.AddSingleton<NavigationShortcutController>();
serviceCollection.AddSingleton<CombatController>(); serviceCollection.AddSingleton<CombatController>();
serviceCollection.AddSingleton<GatheringController>(); serviceCollection.AddSingleton<GatheringController>();
serviceCollection.AddSingleton<ContextMenuController>(); serviceCollection.AddSingleton<ContextMenuController>();