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Questionable/Questionable/Model/V1/QuestStep.cs

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using System.Collections.Generic;
using System.Numerics;
using System.Text.Json.Serialization;
using Questionable.Model.V1.Converter;
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namespace Questionable.Model.V1;
public class QuestStep
{
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public EInteractionType InteractionType { get; set; }
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public uint? DataId { get; set; }
[JsonConverter(typeof(VectorConverter))]
public Vector3? Position { get; set; }
public float? StopDistance { get; set; }
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public ushort TerritoryId { get; set; }
public ushort? TargetTerritoryId { get; set; }
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public bool Disabled { get; set; }
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public bool DisableNavmesh { get; set; }
public bool? Mount { get; set; }
public bool Fly { get; set; }
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public string? Comment { get; set; }
public EAetheryteLocation? AetheryteShortcut { get; set; }
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public AethernetShortcut? AethernetShortcut { get; set; }
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public uint? AetherCurrentId { get; set; }
public uint? ItemId { get; set; }
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public bool? GroundTarget { get; set; }
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public EEmote? Emote { get; set; }
public string? ChatMessage { get; set; }
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public EEnemySpawnType? EnemySpawnType { get; set; }
public IList<uint> KillEnemyDataIds { get; set; } = new List<uint>();
public IList<ESkipCondition> SkipIf { get; set; } = new List<ESkipCondition>();
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}