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Questionable/Questionable.Model/V1/EEnemySpawnType.cs

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using System.Text.Json.Serialization;
using Questionable.Model.V1.Converter;
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namespace Questionable.Model.V1;
[JsonConverter(typeof(EnemySpawnTypeConverter))]
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public enum EEnemySpawnType
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{
None = 0,
AfterInteraction,
AfterItemUse,
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AutoOnEnterArea,
OverworldEnemies,
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}