2024-08-03 09:17:20 +00:00
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using System;
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using System.Numerics;
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using Questionable.Model.Gathering;
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2024-08-05 15:19:17 +00:00
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namespace Questionable.Model;
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2024-08-03 09:17:20 +00:00
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public static class GatheringMath
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{
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2024-08-05 15:19:17 +00:00
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private static readonly Random Rng = new Random();
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2024-08-03 09:17:20 +00:00
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public static (Vector3, int, float) CalculateLandingLocation(GatheringLocation location)
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{
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int degrees;
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if (location.IsCone())
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degrees = Rng.Next(
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2024-08-03 09:17:20 +00:00
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location.MinimumAngle.GetValueOrDefault(),
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location.MaximumAngle.GetValueOrDefault());
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else
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degrees = Rng.Next(0, 360);
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2024-08-03 09:17:20 +00:00
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2024-08-05 15:19:17 +00:00
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float range = Rng.Next(
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2024-08-11 19:22:19 +00:00
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(int)(location.CalculateMinimumDistance() * 100),
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(int)(location.CalculateMaximumDistance() * 100))
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/ 100f;
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2024-08-03 09:17:20 +00:00
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return (CalculateLandingLocation(location.Position, degrees, range), degrees, range);
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}
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public static Vector3 CalculateLandingLocation(GatheringLocation location, float angleScale, float rangeScale)
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{
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int degrees;
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if (location.IsCone())
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degrees = location.MinimumAngle.GetValueOrDefault()
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+ (int)(angleScale * (location.MaximumAngle.GetValueOrDefault() -
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location.MinimumAngle.GetValueOrDefault()));
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else
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degrees = (int)(rangeScale * 360);
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float range =
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location.CalculateMinimumDistance() +
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rangeScale * (location.CalculateMaximumDistance() - location.CalculateMinimumDistance());
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return CalculateLandingLocation(location.Position, degrees, range);
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}
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private static Vector3 CalculateLandingLocation(Vector3 position, int degrees, float range)
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{
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float rad = -(float)(degrees * Math.PI / 180);
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return new Vector3
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{
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X = position.X + range * (float)Math.Sin(rad),
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Y = position.Y,
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Z = position.Z + range * (float)Math.Cos(rad)
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};
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}
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}
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