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Hide turn in UI in cutscene

master
Liza 2023-09-25 21:36:06 +02:00
parent 1633b4390a
commit dba5754d40
Signed by: liza
GPG Key ID: 7199F8D727D55F67
1 changed files with 6 additions and 1 deletions

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@ -4,6 +4,7 @@ using System.Linq;
using Dalamud.Data;
using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Game.Gui;
@ -16,6 +17,7 @@ using Deliveroo.Windows;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Component.GUI;
using Lumina.Excel.GeneratedSheets;
using Condition = Dalamud.Game.ClientState.Conditions.Condition;
namespace Deliveroo;
@ -30,6 +32,7 @@ public sealed partial class DeliverooPlugin : IDalamudPlugin
private readonly ClientState _clientState;
private readonly ObjectTable _objectTable;
private readonly TargetManager _targetManager;
private readonly Condition _condition;
// ReSharper disable once PrivateFieldCanBeConvertedToLocalVariable
private readonly Configuration _configuration;
@ -51,7 +54,7 @@ public sealed partial class DeliverooPlugin : IDalamudPlugin
public DeliverooPlugin(DalamudPluginInterface pluginInterface, ChatGui chatGui, GameGui gameGui,
Framework framework, ClientState clientState, ObjectTable objectTable, TargetManager targetManager,
DataManager dataManager)
DataManager dataManager, Condition condition)
{
_pluginInterface = pluginInterface;
_chatGui = chatGui;
@ -60,6 +63,7 @@ public sealed partial class DeliverooPlugin : IDalamudPlugin
_clientState = clientState;
_objectTable = objectTable;
_targetManager = targetManager;
_condition = condition;
var dalamudReflector = new DalamudReflector(_pluginInterface, _framework);
_yesAlreadyIpc = new YesAlreadyIpc(dalamudReflector);
@ -96,6 +100,7 @@ public sealed partial class DeliverooPlugin : IDalamudPlugin
{
_turnInWindow.Error = string.Empty;
if (!_clientState.IsLoggedIn || _clientState.TerritoryType is not 128 and not 130 and not 132 ||
_condition[ConditionFlag.OccupiedInCutSceneEvent] ||
GetDistanceToNpc(GetQuartermasterId(), out GameObject? quartermaster) >= 7f ||
GetDistanceToNpc(GetPersonnelOfficerId(), out GameObject? personnelOfficer) >= 7f ||
_configWindow.IsOpen)