Questionable/Questionable/Controller/QuestRegistry.cs

218 lines
7.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Text.Json;
using System.Text.Json.Nodes;
using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using LLib.GameData;
using Microsoft.Extensions.Logging;
using Questionable.Data;
using Questionable.Model;
using Questionable.Model.Questing;
using Questionable.QuestPaths;
using Questionable.Validation;
using Questionable.Validation.Validators;
namespace Questionable.Controller;
internal sealed class QuestRegistry
{
private readonly IDalamudPluginInterface _pluginInterface;
private readonly QuestData _questData;
private readonly QuestValidator _questValidator;
private readonly JsonSchemaValidator _jsonSchemaValidator;
private readonly ILogger<QuestRegistry> _logger;
private readonly LeveData _leveData;
private readonly ICallGateProvider<object> _reloadDataIpc;
private readonly Dictionary<ElementId, Quest> _quests = new();
public QuestRegistry(IDalamudPluginInterface pluginInterface, QuestData questData,
QuestValidator questValidator, JsonSchemaValidator jsonSchemaValidator,
ILogger<QuestRegistry> logger, LeveData leveData)
{
_pluginInterface = pluginInterface;
_questData = questData;
_questValidator = questValidator;
_jsonSchemaValidator = jsonSchemaValidator;
_logger = logger;
_leveData = leveData;
_reloadDataIpc = _pluginInterface.GetIpcProvider<object>("Questionable.ReloadData");
}
public IEnumerable<Quest> AllQuests => _quests.Values;
public int Count => _quests.Count(x => !x.Value.Root.Disabled);
public int ValidationIssueCount => _questValidator.IssueCount;
public int ValidationErrorCount => _questValidator.ErrorCount;
public event EventHandler? Reloaded;
public void Reload()
{
_questValidator.Reset();
_quests.Clear();
LoadQuestsFromAssembly();
LoadQuestsFromProjectDirectory();
try
{
LoadFromDirectory(new DirectoryInfo(Path.Combine(_pluginInterface.ConfigDirectory.FullName, "Quests")),
Quest.ESource.UserDirectory);
}
catch (Exception e)
{
_logger.LogError(e,
"Failed to load all quests from user directory (some may have been successfully loaded)");
}
ValidateQuests();
Reloaded?.Invoke(this, EventArgs.Empty);
try
{
_reloadDataIpc.SendMessage();
}
catch (Exception e)
{
// why does this even throw
_logger.LogWarning(e, "Error during Reload.SendMessage IPC");
}
_logger.LogInformation("Loaded {Count} quests in total", _quests.Count);
}
[Conditional("RELEASE")]
private void LoadQuestsFromAssembly()
{
_logger.LogInformation("Loading quests from assembly");
foreach ((ElementId questId, QuestRoot questRoot) in AssemblyQuestLoader.GetQuests())
{
var questInfo = _questData.GetQuestInfo(questId);
if (questInfo is LeveInfo leveInfo)
_leveData.AddQuestSteps(leveInfo, questRoot);
Quest quest = new()
{
Id = questId,
Root = questRoot,
Info = questInfo,
Source = Quest.ESource.Assembly,
};
_quests[quest.Id] = quest;
}
_logger.LogInformation("Loaded {Count} quests from assembly", _quests.Count);
}
[Conditional("DEBUG")]
private void LoadQuestsFromProjectDirectory()
{
DirectoryInfo? solutionDirectory = _pluginInterface.AssemblyLocation.Directory?.Parent?.Parent;
if (solutionDirectory != null)
{
DirectoryInfo pathProjectDirectory =
new DirectoryInfo(Path.Combine(solutionDirectory.FullName, "QuestPaths"));
if (pathProjectDirectory.Exists)
{
try
{
foreach (var expansionFolder in ExpansionData.ExpansionFolders.Values)
LoadFromDirectory(
new DirectoryInfo(Path.Combine(pathProjectDirectory.FullName, expansionFolder)),
Quest.ESource.ProjectDirectory,
LogLevel.Trace);
}
catch (Exception e)
{
_quests.Clear();
_logger.LogError(e, "Failed to load quests from project directory");
}
}
}
}
private void ValidateQuests()
{
_questValidator.Validate(_quests.Values.Where(x => x.Source != Quest.ESource.Assembly));
}
private void LoadQuestFromStream(string fileName, Stream stream, Quest.ESource source)
{
_logger.LogTrace("Loading quest from '{FileName}'", fileName);
ElementId? questId = ExtractQuestIdFromName(fileName);
if (questId == null)
return;
var questNode = JsonNode.Parse(stream)!;
_jsonSchemaValidator.Enqueue(questId, questNode);
var questRoot = questNode.Deserialize<QuestRoot>()!;
var questInfo = _questData.GetQuestInfo(questId);
if (questInfo is LeveInfo leveInfo)
_leveData.AddQuestSteps(leveInfo, questRoot);
Quest quest = new Quest
{
Id = questId,
Root = questRoot,
Info = questInfo,
Source = source,
};
_quests[quest.Id] = quest;
}
private void LoadFromDirectory(DirectoryInfo directory, Quest.ESource source,
LogLevel logLevel = LogLevel.Information)
{
if (!directory.Exists)
{
_logger.LogInformation("Not loading quests from {DirectoryName} (doesn't exist)", directory);
return;
}
_logger.Log(logLevel, "Loading quests from {DirectoryName}", directory);
foreach (FileInfo fileInfo in directory.GetFiles("*.json"))
{
try
{
using FileStream stream = new FileStream(fileInfo.FullName, FileMode.Open, FileAccess.Read);
LoadQuestFromStream(fileInfo.Name, stream, source);
}
catch (Exception e)
{
throw new InvalidDataException($"Unable to load file {fileInfo.FullName}", e);
}
}
foreach (DirectoryInfo childDirectory in directory.GetDirectories())
LoadFromDirectory(childDirectory, source, logLevel);
}
private static ElementId? ExtractQuestIdFromName(string resourceName)
{
string name = resourceName.Substring(0, resourceName.Length - ".json".Length);
name = name.Substring(name.LastIndexOf('.') + 1);
if (!name.Contains('_', StringComparison.Ordinal))
return null;
string[] parts = name.Split('_', 2);
return ElementId.FromString(parts[0]);
}
public bool IsKnownQuest(ElementId questId) => _quests.ContainsKey(questId);
public bool TryGetQuest(ElementId questId, [NotNullWhen(true)] out Quest? quest)
=> _quests.TryGetValue(questId, out quest);
public List<QuestInfo> GetKnownClassJobQuests(EClassJob classJob)
{
return _questData.GetClassJobQuests(classJob)
.Where(x => IsKnownQuest(x.QuestId))
.ToList();
}
}